Glossary

=Glossary of Terms= This glossary is an attempt to create a dynamic list of key terms that will be used in reference to our project work and the broad world of interaction design. As an ongoing repository of current terminology, students are expected to update and add to this database as a valuable contribution to the class community. Some things to think about when adding to this page:
 * The brief definition and the 3 examples should relate to interactivity design processes and principles (if you are not sure, ask your instructor)
 * no reserving of terms... first come first serve (after week 3, terms will then be edited and improved upon by all of us)
 * as in all academic work, ideas and sources not your own original work must be cited accurately according [|MLA] or [|APA] citation standards
 * wikipedia is okay to start with but it is not a place to stop...avoid using as a source
 * check through the bibliography in the class description for sources to help in understanding these terms...if you have difficulty, talk to your instructors

Use this page as an index to new pages like the first example "Accessibility"

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Accessibility Adaptive Systems Affective Computing Affinity Diagram Affordance Agent Alignment Ambient Systems Anti-Aliasing Asynchronous Communications Auditory User Interface Avatars

B
Balance Blobular Blog Brainstorming Breadcrumbs Browsers

C
Cascading Style Sheet (CSS) Client Closure Cognitive Dimensions Cognitive Psychology Communication Comparison Composition Concept Generation Concept Mapping Conceptual Model Consistency Constraints Cross Browser

D
Database Demographics Design Patterns Direct Manipulation Directory Distribution Domain

E
Email Encoding & Decoding Encryption Engagement Errors Expectation Experience Design Exposure

F
Feedback Filtering Fitt's Law Flexibility Framing Front End Functionality Flow Diagram

G
GUI Groupware Gestalt Grid

H
Heuristic Evaluation Hierarchy Human-Computer Interaction Hyperlink

I
Icons Immersion Index Information Architecture Interactivity Interface Design Implementation

L
Labeling Language Learnability Legibility Look-and-Feel

M
Mapping Media Mental Model Memorability Menu Metaphor Modularity Multi-function

N
Narrative Navigation Network New Media

O
Observation Orientation

P
Participatory Design Performance and Preference Persona Pictogram Process Flow Program Prototyping Proximity

Q
Qualitative Quantitative

R
Readability Recognition

S
Semantics Scale Scenario Signal-to-Noise Simplexity Social Navigation Storyboard Synchronous Communication Syntax

T
Tangible Interaction Tetrisity Traffic Typography

U
Usability User Experience User-Centred Design User-Interface User Story

V
Viral Phenomenon Virtual Reality Visibility

W
Wayfinding Web Hierarchy Widgets Wireframe Wireless