Video+Games

=Video games: the role they play in current society=

Rational: Throughout my thought process, I attempted to understand the role of video games in society. I decided to help viewers understand my medium through approaching my topic with the various methods that video games were used. On the surface layer of thinking, video games are used for education, entertainment, and generating profit. I thought about various types of video games (although only some were mentioned) and their affect on society. I attempted to give a limited but suitable number of examples of video games as I did not wish to overload the reader (i.e. NBA live, Second Life etc.). I thought about the effect of video games on family life and on the economy as well as any controversies that arose through my research, which there were many strong stances against the violence and sex themes in video games. I also found the topic of second life as a money making medium quite interesting as the virtual world has acquired abilities to have a working economy in a virtual space. This notion of inhabiting and creating virtual things that would sell for virtual money that can translate into real money, is quite amazing.

For the colored concept map, I chose colors that were exciting and engaging as it suits the theme of video games. WIth the colours, I attempted to portray three distinct different sections on my concept map and the various arrows are placed to help direct the viewer to understand the interconnecting factors to show how video games play a role in current society.

In conclusion, the medium of videogame is a factor that influences our society directly and indirectly. It makes up a large percent of the market in North America and it has become something that the average person would find enjoyable.

Research and Brainstorm: I began with researching the topic of video games through the internet and books. I then collected interesting and important facts that caught my attention. After this, I attempted to create connections between the ideas by physically drawing connecting lines. [|view] [|view] [|view] [|view]

initial concept map in the works: [|] [|view] edit # 2:

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edit #3:

[|view] edit #4:

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edit # 5

[|view] Concept map with pencil edits: [|view]

FINAL CONCEPT MAP: [|view] B/W typographic layout version one: [|view]

B/W typographic layout FINAL: [|view] Final Colour typographic layout version FINAL: [|view]

PDF:


 * Works Cited**

Cline, Austin. "Video Games and Modern Society." About.Com. 24 Jan. 2008. 20 Feb. 2008 <[|http://atheism.about.com/b/2005/07/31/video-games-and-modern-society.htm>.]

Fong, Mei. "Video Games as a Professional." Mongabay. 21 May 2004. 20 Jan. 2008 <[|http://www.mongabay.com/external/pro_video_gamers.htm>.]

Hanelly, Andrew. "Sex in Video Games Negatively Affects American Society." The Daily Aztec. 4 Dec. 2006. 26 Jan. 2008 <[|http://media.www.thedailyaztec.com/media/storage/paper741/news/2006/04/12/Opinion/Sex-In.Video.Games.Negatively.Affects.American.Society-1844769.shtml>.]

JAMA and Archives Journals. "Surgeons With Video Game Skill Appear To Perform Better In Simulated Surgery Skills Course." ScienceDaily 20 February 2007. 27 January 2008 <[|http://www.sciencedaily.com/releases/2007/02/070220012341.htm>.]

Jones, Emmett. "ESPN: Video Games…Now Officially a Sport." Sports Business Digest. 14 Jan. 2008. 24 Jan. 2008 <[|http://sportsbusinessdigest.com/?p=189>.]

Kelman, Nic. Video Game Art. New York: Assouline, 2005. 37-83.

Kuchera, Ben. "ESA: Games Industry an Economic Powerhouse, Outgrew US Economy by 4 to 1." ARS Technica. 24 Jan. 2008. 24 Jan. 2008 <[|http://arstechnica.com/news.ars/post/20071127-esa-gaming-industry-an-economic-powerhouse-outgrew-us-economy-by-4-to-1.html>.]

Ludlow, Peter, and Mark Wallace. The Second Life Herald. 2007. 9-143.

Sieberg, Daniel. "War Games: Military Training Goes High-Tech." CNN Sci-Tech. 23 Nov. 2001. 24 Jan. 2008 <[|http://archives.cnn.com/2001/TECH/ptech/11/22/war.games/index.html>.]

Wark, McKenzie. Gamer Theory. Harvard Univeristy P, 2007. 103. [|]

by Frances Lam