widgets

A **widget**, commonly used by computer programmers to construct User Interfaces, is any object or component that a user may control, or interact with. As the user inputs or specifies, a widget will respond, either by changing what it displays or by presenting another function. Also, a widget is often acknowledged as a //virtual// object, because it visually reflects the function of an object that exists in reality (such as the manual button or physical window.)

**Examples**


Buttons and menus are two examples of widgets because they are interactive and easily controlled by the user. Each representing their physical counterparts in reality, these widgets are visual items wait for the instructions of the user before responding by displaying different pages, thereby presenting different functions.


 * Sources (MLA)**

"Usability Glossary: Widget." //Usability First//. 2005. Foraker Design. 21 Jan 2008. 

"Using Web Widgets Wisely." //IBM Web Architecture//. 2008. IBM. 21 Jan 2008. 

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