Auditory+User+Interface

An Auditory User Interface, also known as a Human Machine Interface, provides two elements:

1) input: a system that allows users to manipulate 2) output: a system that allows the production of effects through the users' manipulation

In this, the user interface consists of the relationship between people (users) and their interaction with a machine, such as a device or a computer program. In order to control the system, the user must enable access to the system itself.

An example to define User Interface, would be like a person driving a vehicle. When a human experiences driving inside a vechicle, they also have a relationship between themselves and the interaction they have with the vechicle. Therefore, the person is able to control the system by:

-steering wheel: it enables the driver to take control of the vehicle - pedals (accelerator, brake): it enables the driver to control the speed of the vehicle - windscreen: it enables the driver to percieve the actual position of the vehicle by looking through it - speedometer: it enables the driver to understand the exact speed Likewise, an Auditory User Interface is the same as driving a vehicle, where the driver uses instruments enabling them to take control (input/output). In the subject of computer systems and electronic devices, the user interface is frequently used to describe the relationship between the user and the machine. Often, it is referred to as the human-machine interface (HMI). It is known as a layer that divides the user and the operation of a machine.

In computer science and human-computer interaction, the user interface is known to be the graphics, text and image information a user absorbs from a program. The keystrokes, the movements on the mouse, the actions done during the use of touch-screen are examples of user interfaces, and of how a user uses a program.

A few examples of user interfaces are:

- Graphical user interfaces (GUI): it accepts the input of the combination of a computer, mouse and keyboard and outputs graphically (images) on the monitor. The two commonly used interfaces in GUI design are Object-oriented user interfaces and application oriented interfaces. - Web-based user interfaces: it accepts the input/output by created webpages that can be found by a user that is using a web browser program via internet. - Touch interfaces: it accepts combined input/output by using a touchscreen display where the user can interact with the computer monitor. Machines such as self-services machines use touch interfaces for efficiency.

an example of touch-screen media type="youtube" key="89sz8ExZndc&rel=1&border=1" height="373"

http://multi-touchscreen.com/ http://www.catb.org/~esr/writings/taouu/html/ch02.html
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