marc0tt's+activity+log


 * toc**

**01.10.08**
Activity log created.

**01.15.08**
Added definition for filtering.

**01.16.08**
Added definition for narrative.

**01.27.08**
Video Games: the basic structure was added to the Media Index

**03.06.08**
Massively Multiplayer Online Games was added to Media Index II

**03.11.08**
found an interesting video made of infographics! other examples i found were from the movie [|Stranger than Fiction] and videos from [|Good Magazine] (gives me an idea on how to apply motion to infographics)

//Royksopp - Remind Me// media type="youtube" key="KHEIvF1U4PM" height="355" width="425"

added [|Humans vs. Microbes] to Infographics Index added [|One Day in America] to Infographics Index

**03.13.08**
some data websites about MMOG/MMORPG http://mmogdata.voig.com/ - data about subscription rates, market shares, popularity of MMOGs http://www.nickyee.com/facets/home.html - a study of why people play MMORPGs http://www.nickyee.com/daedalus/archives/001612.php?page=1 - data of primary motivations (males vs females) http://www.nickyee.com/daedalus/archives/001468.php?page=1 - data about importance of playing with someone (males vs females) http://www.nickyee.com/daedalus/archives/000758.php - data of hours played per week [|http://blogs.parc.com/playon/archives/data/wow_data/guilds/index.htmll] - data about how guilds affect game time http://www.nickyee.com/daedalus/archives/001306.php - motivations profile browser http://www.nickyee.com/daedalus/archives/001299.php?page=1 - motivations, the big picture (breakdown of each motivation, male vs female)

**03.19.08**
I've since decided to narrow down my research to the social aspect of MMORPGs, ie: the relationships formed inside and outside of the game

Communication/Relationship Skills http://www.nickyee.com/daedalus/archives/000339.php - collection of data about communication skills both in game and in real life being improved because of MMOs - players mostly feel indifferent about whether they feel comfortable chatting more than face to face however, younger people (average age - 20) showed that they felt more comfortable talking in game more than real life

Gaming with Romantic Partners and Family Members http://www.nickyee.com/daedalus/archives/000430.php - plots the percentage of players who play with a real-life romantic partner across gender and age groups - players in their 20s play more with their rlso (f>m) - "Respondents who played with a romantic partner were not more likely to spend more time playing the game, but they were more likely to indicate a greater willingness to stay with the game when compared with players who do not play the game with a romantic partner" [very interesting... brings in the time factor] - still more females (older, over 35) play with their family members, however there's no difference in the willingness to play the game compared to players who doesn't play with family members

Sharing Contact Info http://www.nickyee.com/daedalus/archives/000631.php - plots the percentage of people (m/f) according to age who has given out their contact info to someone they met in game - equal amount through the ages give out email, older people give phone numbers, younger people give IM info

Keeping in Touch http://www.nickyee.com/daedalus/archives/001614.php - number of players who keep in touch with their online gaming friends

Playing with Someone http://www.nickyee.com/daedalus/archives/001468.php http://www.nickyee.com/daedalus/archives/001495.php - data of players playing with people they already know in real life

Playing Together http://www.nickyee.com/daedalus/archives/001338.php?page=1 - not data but interesting tales of players about the reasons of playing with people they know in real life
 * might be an interesting addition to the infograph**

Occupational & Marital Status of Players http://www.nickyee.com/daedalus/archives/000550.php - basic info about players that might help to compare real life vs. gaming

Ethnography of MMORPG Weddings http://www.nickyee.com/daedalus/archives/000467.php - data about what males/females think about mmorpg weddings - more females marry than males (surprise surprise)

Romances that began in a far-away land http://www.nickyee.com/daedalus/archives/000512.php - not data but players' stories about how a relationship in game developed to a relationship in real life
 * might make an interesting addition to infograph**

Love is in the air http://www.nickyee.com/daedalus/archives/001528.php - percentages of players who've dated, confessed their love, and admired someone in game - **very** interesting stories in the comments of people actually hooking up in real life

Making friends http://www.nickyee.com/daedalus/archives/001586.php - data about what people talk about and how often they talk about it in game (ie: real life news, game issues,) as well as friendship development in game

Visualization inspiration: The Dumpster - http://www.tate.org.uk/netart/bvs/thedumpster.htm visualization of breakups in 2005 gathered from blogs

We Feel Fine - http://www.wefeelfine.org/common/movements/mobs-weathers-full.jpg