zerosammi

=sammy fung's wikispace.= YSDN 2005, Winter 08

ACTIVITY LOG

 * 15 Jan 08** | Topic of video games selected for Project 1.
 * 16 Jan 08** | Wikispace started.
 * 21 Jan 08** | Glossary definitions added: syntax, and New Media.
 * 31 Jan 08** | Project 1 assignment and process work uploaded and submitted.


 * 5 Feb 08** | Project 2 concept discussed in-class. Original focus was on the aspect of users' feelings and reactions while interacting with the in-game environment of the video game. I also wanted to emphasize the general categories that make up specific video game genres, etc.
 * 6 Feb 08** | Glossary definition revised: tetrisity.
 * 8 Feb 08** | Project 2 process wikispace page started.
 * 13 Feb 08** | Project 1 process/submission page modified.
 * 19 Feb 08** | Project 2 initial concept discussed in-class. Feedback for change include: a user/human approach to the website as opposed to a generic content-based site. Users will interact with this website through submission of personal opinion and reviews of a particular aspect of a specific video game (ie. the level design in //Super Mario Galaxy//, etc.). This will be a mostly user/gamer-driven website with plenty of user input.
 * 11 Mar 08** | Project 2 completed.


 * 26 Mar 08** | Project 3 begun.
 * 29 Mar 08** | Project page begun.
 * 1 Apr 08** | Hand-drawn process presented to class / received feedback from peers.
 * 8 Apr 08** | Project 3 completed and submitted. Interactivity 2 class officially completed, have a nice summer!

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PROJECT 1: CONCEPT MAPPING

 * Concept map examples
 * Potential map ideas
 * Concept map medium chosen: **video games**.
 * Rationale and process work, and final:  here.
 * **PDF of completed project: [|here].**

PROJECT 2: GRIDS, CONTENT, AND CONVERSATION

 * Focus for the website: psychological aspect of gaming, specifically the interactivity and genre aspects that can be categorized.
 * Process work: here.
 * Completed website: [|here].

PROJECT 3: INFOGRAPHICS

 * Focus for infographics: video game franchise history, comparing franchises and what makes them "successful" in that regard.
 * Process work: here.
 * Completed project placed into pkeenan's drop-box in digital locker.